Thanks for the info! I’ve contacted the maker and watched videos of the system and others like it for almost an entire day. You really got me into finding a good sky solution. And yesterday evening I came to a conclussion after exntensive comparing between Orbit and Ultra dynamic sky. And we finally settled for ultra dynamic sky due to the fact it’s a very leight weight solution. Orbit has a LOT of awesome features and for it’s price it’s definitely a solid buy. But most of the features provided in Orbit are features that we are probably never going to use and weren’t really looking for in particular. For example the rain and snow effects use distant fields which we can’t enable in our project due to heavy performance hits when combined with our water shader as we use a transparency sorting workaround that is quite the hit on FPS and causes issues with distance field generating. Also, we didn’t really like the night time cloud look and the system doesn’t come with a good fog solution. It requires us to enable yet another performance hungry feature (volumetric lighting) which would end being way over our graphical budget. One of the main goals of creating our game is still providing a VERY smooth experience for as many systems as possible. The thunder and rain by itself could be useful in our project in the distant future though. That was one thing that had us interested. But in the end we came down to the conclusion that we just wanted an epic day night cycle that creates the exact atmosphere and mood we want at any second of the day. And we found that Ultra dynamic sky does exactly that. In terms of atmosphere color and also because it’s lightweight, very easy to customize (as is Orbit of course) and set up. I’ve now implemented UDS and we are all very happy with the results. It’s very customizable and all the color curves are very easy to adjust. So I can definitely recommend UDS as day and night solution as well.
Orbit is a brilliant system, especially for it’s very modest price. But the out of the box beauty and lightweight solution of UDS won us over. We thank you in particular for bringing it to our attention that there are full blown day and night systems out there. We were actually going to create our own. Which would most likely not be anywhere as great as Orbit or UDS and take forever.
Some screenshots of different times of day will follow shortly when our water shader has reached it’s next step. We have also added a few new features to the game as wel as a fully completed (VERY awesome) ship model. I can’t get over how awesome a job our artist did and can’t wait to show you folks. So stay tuned!
A very darkish sneak peak, as to not reveal too much yet: Screen capture - 4f399ecaba25294f87d012b522c46714 - Gyazo :3 (And yes that’s UDS in action. The moon still has to change to something more fitting though)