Skill-System

Ok, small update:

The system has now particle effects in skills and buffs and also more stats that influence each other.
Some of them have max values, like crit chance 100% or parry chance 25% other have their scaling.
This is controllable via data table to ensure you can modify the scalings / max values.

I have also made a video to show you the multiplayer compability!

Now im going to work on the skill trees and also make small improvements to the damage system.