Skeleton asset bothers build our game

Hi! This is my first time asking here.
I’m a student rigger, and it seems like my skeleton asset is preventing the build from working.
After reading the log, it wasn’t clear what was causing the issue, so my teammate deleted the assets one by one and found that the build only succeeds when my skeleton asset is removed.

For me, it’s hard to figure out what’s wrong with my skeleton, because everything seems fine.
So my question is: how can I identify the issue that’s blocking the build?

Here’s an error log that might be related:

troubleshoot_skeleton2

Thank you,

It’s a guess just looking at that log, it seems to suggest your animation A_SH_IdleLoop references a bone on the skeleton that does not exist? Could it be that the animation needs to be cleaned up of old references?

After you have made a backup, you could just as well test that by replacing / removing that logged animation file

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