Skeletal Mesh stuck in first frame of animation

Solution

  1. Change your preview instance to NO debug object selected, that will automatically make break points work when you put one. Try putting a break point in the even begin play to make sure it hits the event begin play in animation blueprint
  2. Make sure you haven’t checked in pause anims in the Mesh on the details panel
  3. For debug purposes, create anim notify from your animation and check if the Notify is firing.
  4. Also is your gun out of view when you spawn it in the game? that would make it not fire the starting animation.

IMPORTANT : Click on Mesh → Mesh component update → Always tick pose and refresh bones. This will make sure animation will start even if it is out of view.