Skeletal Mesh Socket Location/Rotation

Hello,

I would like to be able to set the Relative Location at runtime. the socket called LeftHandSocket controls my left hand OK to the weapons.

With the new GASP project, I want to be able to equip weapons on the Child Mesh and not UEFN.

I am able to do that part but now the position is not aligned due to the different sizes of the Character Meshes.

this setting needs to be changed depending on the character and weapon being equipped.

Any ideas ?

Thank you !