Skeletal Mesh+Shadow Glitch in UE4

It still doesn’t change a thing. It seems as if blender takes smaller weights into consideration than UE4 (even without any warning about this in UE), esp. where the bones meet.
You can follow the discussion here for more background infos: Adding Dual Quaternion support to UnrealEngine4 (Images inside) - Page 5 - Daz 3D Forums