Thanks so much for the helpful response. I did some research into IK in UE4 and have been testing some of the different uses as shown in the animation content examples. The IK for the feet works well, however the hand IK punching example has major twitching when the character punches the wall. I also encountered this sort of twitching in my own work which I based off of the content example (Animation, example 1.8). Does anyone have any idea why this twitching occurs? I have studied the blueprints and am not sure why this is happening. Thanks!