I’m having the same issue. But unfortunately. “Export All” Did not work in my case. I’m using a Max to UE4 pipeline. I’ve tried exporting as both an fbx 2014 and as an fbx 2013. I’ve tried 3 different types of rigs/models. I’ve tried cleaning house and opening a completely new scene and porting my rig/geometry over there. All of these delivering the same negative results. I even did a “box test” where I grew a biped skeleton and attached some blank boxes to the limbs. Just to make sure it wasn’t my model/rig. No results.
Upon importing, it doesn’t automatically recognize it as a skeletal mesh and it doesn’t import any of the bone hierarchy. It looks like it’s instead creating it’s own hierarchy out of the “character geometry” and then it will show up in the scene but the animation won’t play. Please help. I feel like I’ve tried just about everything. But maybe I’m missing a check box somewhere?
Please and Thank you. Here are some images of my import/export settings.