Skeletal mesh importing without bones?

Hi everybody. I recently had this problem. It was in my fbx export (in 3ds max, with an old fbx plugin) : I hadn’t checked the “skin modifier”. I think the bones used to build the skeleton in unreal, are the ones referenced in the skin modifier. If unchecked, there were no bones when importing in UE4. When checked, the bones were there.

I hope that will help.

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