Hi, I want to make an editor tool that do some simple calculations with a selected Skeletal Mesh Asset’s bones from the Content Browser. I tried to get the location of a bone but with no luck. I can only get a socket relative location (if I add one manually) but I don’t want to use sockets at all and the name of the parent bone. Only bone location node that I found is require a Posable Mesh Component target input. I also tried to implement it with python, no luck either.
So how can I get the absolute location of a bone in a Skeletal Mesh asset?