Weeeell it looks like I’m having mixed reviews everywhere I ask ^^
Apparently, morphtargets are great for animation works. But since I’m into video games, and I’m working alone, I won’t be able to recreate every facial expression for each of my generic characters. Instead, I’ll probably use face rigging with 3ds Max CAT tool. Thanks for taking the time to give your opinion!
I got another question for you, actually. Let’s say that I have two human characters : the first one is a girl, small size, large hips, and round face. The second one is a taller man, large shoulders, and square jaw. No additional junctions, just different bone scaling and position.
Can they both use the same base skeleton? With the same face bones? Or is size/proportion a problem?
In other words : could Trip and Monkey from Enslaved use the same skeleton base?
