Skeletal Controls - Foot Placement Node

hi @FXHochban

First off i fully admit ive not delved into the Lyra project so im not sure what they are using in it or whether it has any custom C++ modules to do this.

But firstly there are 2 plugins in unreal Full Body IK and IK Rig. Check those are enabled (think they are by default but best to check)

Other than that i have seen a youtube video that does a convincing job of this with another plugin:

Unreal Engine Tutorial | Inverse Kinematics (IK) & Foot Placement (works in UE5) - YouTube

it uses the Epic Power IK full body Ik solver and is free in the market place

Power IK in Code Plugins - UE Marketplace (unrealengine.com)

looks very good indeed!