CAD Bridge is the missing link between your CAD software and Unreal Engine. Drop a DXF file into the Content Browser and get editable spline actors and reusable assets with colors, layers, and hierarchy intact. Export modified splines back to DXF for round-trip workflows.
Supported DXF Entities
LINE, ARC, CIRCLE, LWPOLYLINE, POLYLINE, SPLINE (full NURBS), and POINT
Import Features
Layer-based filtering with checkbox UI — import only the layers you need
Three import modes: Actors Only, Assets Only, or Both (Blueprint assets + level actors)
DXF color retention — ACI palette, 24-bit RGB, and BYLAYER inheritance
Automatic unit scaling from DXF $INSUNITS (inches, mm, metres)
Organized Outliner hierarchy grouped by DXF layer
Export Features
Export selected spline actors back to DXF format
Point actors exported as DXF POINT entities
Automatic coordinate system conversion (UE left-handed to DXF right-handed)
Built-in Spline Tools
Explode: split multi-segment splines into individual actors
Join: merge connected splines back into continuous curves
Center Pivot: reposition actor origin to spline bounding box center
Randomization Tools
Sub-select by percentage
Random scale, rotation, and offset within configurable ranges
Designed for architectural visualization and animation workflows.