Singmetosleep (atmospheric exploration narrative protoype)

Here’s the whole track (about 15 minutes, be aware it gets loud): acatalept / music

What would I call it? “pretty / abrasive music?” :wink: Melodic crescendo noise drone? If “dark psybient” is anything like the first few google hits I found, then that’s not it. That track was influenced quite a bit by some atmospheric post-classical drone / noise / etc I’ve been listening to lately, for example:

Siavash Amini: The Wind | Siavash Amini | Room40

Rafael Anton Irisarri: Empire Systems | Rafael Anton Irisarri

Kammarheit: https://kammarheit.bandcamp.com/trac…r-stormie-seas

Lawrence English: Another Body | Lawrence English (beware, this one is loud right from the start)
or https://lawrenceenglish.bandcamp.com…-s-bitter-grip (I like his genre classification on this page: “post-classical post-minimal post-everything”)

and a number of others.

As for a 2-3 hour video… that’s kind of a primary thrust of this “game”: an extended interactive soundscape exploration. There will be a strong narrative as well (to the degree that I’m able to make it work in the final product)… but you could just as easily ignore that entirely and search for hard to reach / hidden places, discover new sound palettes, and linger or move on as it suits you. Perhaps at some point I’ll put together some longer mixes of the soundtrack elements, or just do an ambient Let’s Play with any voice/effects disabled :wink:

No worries. Let me know if you end up implementing this in your work, I’d like to check it out!

The technique is quite easy, aside from the initial learning curve if you haven’t compiled the engine before (it was intimidating my first time). I agree gaussian DOF looks better than bokeh DOF in this specific case, and is much less performance impact than bokeh DOF. I haven’t experimented much with the newer circle DOF, though I’m intrigued by the promise of realistic lens-like DOF behavior (I’m a photography nerd), and I’d like to get some variable focal depth happening at some point to get a more convincing exaggerated shallow DOF look in some cases in addition to the existing look, almost like the “miniature” stop-motion look of Brothers Quay (mentioned above) or the early music videos of Tool, e.g. Sober or Aenema:

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