Singmetosleep (atmospheric exploration narrative protoype)

Wow, thank you so much for such detailed answer! Honestly, I thought that you have some kind of custom HLSL code inside your post-process material, but it turned out easier, but also much trickier actually. And surprisingly it works with bokeh dof too, but gaussian looks somewhat better in that case. Just too bad that you can’t really use peripheral blur (from now it has an “official name” for me) combined with actual depth of field due to its nature. A big thanks to you anyway, I had strong curiosity for this for a while. It fits with your project really well!