Singmetosleep (atmospheric exploration narrative protoype)

Thanks for the kind comments – I’m afraid I’ve been in “deep dev” mode for months now, as I was posting some things that were a little too work-in-progress just for the sake of posting something.

And while I really appreciate the feedback here and elsewhere, and it’s been great to get so much inspiration from others (and to know I’ve inspired a few others as well), I want to both keep what’s to come an unknown quantity, and to resist homogenizing the end result to conform to maximum user-friendliness. I’m all for optimum user experience, but everywhere I look in VR dev I see the same restrictive mechanics designed to not make anyone sick, and to lower the barriers to entry to absolutely nil, which in my mind is the equivalent of designing a scary movie to only be viewed on a tiny screen in a brightly lit room with the volume turned down low. Where’s the fun in that? :wink:

I’ll have more to share on singmetosleep, parasomnia, and other projects soon enough… thanks for the interest!