Thanks for the kind comments – I’m afraid I’ve been in “deep dev” mode for months now, as I was posting some things that were a little too work-in-progress just for the sake of posting something.
And while I really appreciate the feedback here and elsewhere, and it’s been great to get so much inspiration from others (and to know I’ve inspired a few others as well), I want to both keep what’s to come an unknown quantity, and to resist homogenizing the end result to conform to maximum user-friendliness. I’m all for optimum user experience, but everywhere I look in VR dev I see the same restrictive mechanics designed to not make anyone sick, and to lower the barriers to entry to absolutely nil, which in my mind is the equivalent of designing a scary movie to only be viewed on a tiny screen in a brightly lit room with the volume turned down low. Where’s the fun in that?
I’ll have more to share on singmetosleep, parasomnia, and other projects soon enough… thanks for the interest!