Thank you so much
I appreciate the kind words!
FYI, that terrain sculpt method relies on a “bug” (though I considered it a feature ;)) that was “fixed” in 4.5: Unreal Engine 4.5 Released! - Announcements - Epic Developer Community Forums!
Sadly a pretty deep refactor was involved in fixing that bug: https://github.com/EpicGames/UnrealEngine/commit/ecdd802
So I hardly feel justified in politely requesting an option to turn it back on ![]()
But the effect can be emulated (albeit rather more slowly) by not holding down the mouse button and dragging, but rather click/release, click/release to scoop out each chunk of terrain.