If you’re not getting playable framerates in the current singmetosleep playable prototype (or parasomnia, my UE4 side project), I will have in-game video settings soon.
But in the meantime, you can do the following to improve performance:
Lower the resolution:
The game defaults to running fullscreen at your primary monitor’s desktop resolution. But you can get much better performance if you lower the resolution by editing the file “GameUserSettings.ini” in the subfolder “singmetosleep\Saved\Config\WindowsNoEditor”:
[/Script/Engine.GameUserSettings]
; 0 = fullscreen (traditional): best performance, supports all resolutions, but doesn't alt-tab as nicely
; 1 = windowed fullscreen (borderless): always at desktop resolution, better alt-tab app switching
; 2 = windowed standard: supports lower-resolution window with border and min/max/close buttons
FullscreenMode=0
; width and height of game window
ResolutionSizeX=1280
ResolutionSizeY=720
Disable dynamic shadows:
Dynamic light and shadows have a huge impact on the look and mood of the environments, but you can disable dyanamic shadows for a huge performance boost. While in the game, just press the tilde (~) key to show the debug console, then enter this command to turn off shadows:
show dynamicshadows
And enter the same command again to turn shadows back on (you can press the up key on the keyboard to go back to your previously entered commands instead of typing them again).
This setting will revert to the default each time you start the game.
I should have some real video options in the next playable prototype - thanks for your patience!