I have been trying to sort the actual location of when it would crash but here is what I got.
Steps to reproduce my crash:
- Click on Unreal Engine Icon on Desktop of OS.
- Click Games
- Click Blank
- Click Ray Tracing & keep Starter Content checked.
- Leave project name as is and click “create”
- Click File
- Click New Level.
- Click Empty World
- Click Create
- On the place actors tab, clck geometery.
- Drag & drop and a “Box” into the viewport
- Under Details, set location to 0,0,0
- Set Scale to 10,10,1
- Drag and drop from the content browser the “T_CobbleStone_Pebble_D”
- Click File
- Click Save All
Unreal Editor now crashes.
MyProject.log (268.3 KB)