Since I upgraded to 5.3 I keep crashing

I have been trying to sort the actual location of when it would crash but here is what I got.

Steps to reproduce my crash:

  1. Click on Unreal Engine Icon on Desktop of OS.
  2. Click Games
  3. Click Blank
  4. Click Ray Tracing & keep Starter Content checked.
  5. Leave project name as is and click “create”
  6. Click File
  7. Click New Level.
  8. Click Empty World
  9. Click Create
  10. On the place actors tab, clck geometery.
  11. Drag & drop and a “Box” into the viewport
  12. Under Details, set location to 0,0,0
  13. Set Scale to 10,10,1
  14. Drag and drop from the content browser the “T_CobbleStone_Pebble_D”
  15. Click File
  16. Click Save All
    Unreal Editor now crashes.
    MyProject.log (268.3 KB)