Simulating wind flow / weather map style/ vector path

Hi, these information is so useful, but I can’t understand that you said that make a render target and a material for each buffer in the shadertoy, I don’t know how to make it, I mean if I create a material for bufferA how can I use it in another material. I am a beginer of UE4, the windy map is what I really needed. Thanks for your help!!