You would move the render target with the player. So pass the player location in world coord to whatever you are using and use that + 1/2 of render target size to position the RT appropriately - like in any other system.
You would move the render target with the player. So pass the player location in world coord to whatever you are using and use that + 1/2 of render target size to position the RT appropriately - like in any other system.