Simulate multiple ticks' worth of physics in a single tick? (Client-side prediction)

For anyone coming across this, TheJamsh’s repo seems to be gone, but this seems to be a fork/copy of it: GitHub - AlCaTrAzzALZ/UE4-Networked-PhysX-Component: A solution for PhysX Pawns with Prediction and Reconciliation in Unreal Engine 4.