I have a pretty decent solution for this. You can make a blueprint callable function in C++ that calls Logout on the game mode. One note: your not really logging out so you need a “bIsLoggingOut” to track once the player “starts logging out” so you can switch off that logic. Lets me test all my disconnect/reconnect logic easy enough though ![]()
The onStartTurn event was just me forcing a logout when the player turn started. Suggest makign a “Force Logout” event and call it from wherever.
