Now that we know a bit more more and see we’re dealing with a widget component instead, we do not need this:
Remove it, otherwise we’d create yet another widget. A widget component on the actor already creates and maintains a widget so all we need to do is to get to that widget and start its event:
What’s more, you could right click a pin and promote the result of the cast, and then use the created reference to interact with the widget without casting later on.


