Simplification and reprojection

I would love for the guys from Valve to create a course just on this issue. I would gladly pay for it!

I am running into a similar problem but slightly different, I create a low poly flat surface for simple surfaces in Modo but running into a different problem with it texturing looking odd and not lining up with the high poly mesh perfectly.

P.S. Gabe and friends if you are listening please put together a class on this :slight_smile: