Have you figured out why Thrustmaster T300 is not working with newer versions of the plugin? 3.21 did work.
Iāve had a T100 since today and have already adjusted a few things. But basically it worked. What exactly is not working? Is it recognized as a steering wheel?
What I ever I try to do, example Autocenter wheel, itāll always go full left turn. Iām unable to steer the wheel to the right or to the center. And everything worked with using the old version.
Ah, FF.
Now that I have a Thrustmaster FF steering wheel, hopefully everything will work again with the next update. I already adjusted the rumble and autocenter functions yesterday. Move Wheel and Constant Force are still missing. Unfortunately I canāt upload updates for the plugin since a few days because of a bug in Fab. So I donāt know if the update will come this week.
Iām happy to hear that an update is on itās way! Iāll let you know if I still have issues after the update. Thanks!
What would be good for me to know is whether your steering wheel is recognized as a steering wheel. I think SDL has problems here with the Thrustmaster steering wheels.
When you start the game for the first time after the editor has been loaded, does your steering wheel move? Do you see this text?
Hm, then at least the FF functions āMove Wheelā and āRumbleā should work. Only the Autocenter function is broken, right?
I fixed it yesterday. At least I assume so. If it is urgent you can write me an email and I will send you the source code.
@Bnae
I have created a new build of the demo with the latest plugin version. Can you please test Rumble, Move Left/Right and Autocenter with your steering wheel?
Hello. I just got the plugin and I was wondering how do I add controls in cpp?
You mean how to access the events in c++? The best way is to use the DELEGATES you can find most of them in the SimpleControllerBPLibrary.h/.cpp files at the top.
Hello,
Is it possible to use keyboard events alongside controller events? I have my entire game setup with gamepad support and it works great. I also want to allow for keyboard controls for folks who donāt have a gamepad. I canāt seem to receive keyboard input events though.
The documentation shows you can simulate keyboard events from gamepad, but I donāt see anything regarding support for keyboard controls alongside gamepad.
EDIT: Nevermind, I was able to get it working now. My input mapping had gotten disabled but now it works as expected.