SimpleCotroller Questions and Support

Have you figured out why Thrustmaster T300 is not working with newer versions of the plugin? 3.21 did work.

I’ve had a T100 since today and have already adjusted a few things. But basically it worked. What exactly is not working? Is it recognized as a steering wheel?

What I ever I try to do, example Autocenter wheel, it’ll always go full left turn. I’m unable to steer the wheel to the right or to the center. And everything worked with using the old version.

Ah, FF.
Now that I have a Thrustmaster FF steering wheel, hopefully everything will work again with the next update. I already adjusted the rumble and autocenter functions yesterday. Move Wheel and Constant Force are still missing. Unfortunately I can’t upload updates for the plugin since a few days because of a bug in Fab. So I don’t know if the update will come this week.

I’m happy to hear that an update is on it’s way! I’ll let you know if I still have issues after the update. Thanks!

What would be good for me to know is whether your steering wheel is recognized as a steering wheel. I think SDL has problems here with the Thrustmaster steering wheels.


Here you go, let me know anything else might help you.

When you start the game for the first time after the editor has been loaded, does your steering wheel move? Do you see this text?


Yes

Hm, then at least the FF functions ā€œMove Wheelā€ and ā€œRumbleā€ should work. Only the Autocenter function is broken, right?


You’re correct. Without Autocenter I’m able to move the wheel both Left and Right.

I fixed it yesterday. At least I assume so. If it is urgent you can write me an email and I will send you the source code.

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@Bnae
I have created a new build of the demo with the latest plugin version. Can you please test Rumble, Move Left/Right and Autocenter with your steering wheel?

https://ue1.virtualbird.de/SimpleControllerDemoTest1.zip

Hello. I just got the plugin and I was wondering how do I add controls in cpp?

You mean how to access the events in c++? The best way is to use the DELEGATES you can find most of them in the SimpleControllerBPLibrary.h/.cpp files at the top.

Hello,

Is it possible to use keyboard events alongside controller events? I have my entire game setup with gamepad support and it works great. I also want to allow for keyboard controls for folks who don’t have a gamepad. I can’t seem to receive keyboard input events though.

The documentation shows you can simulate keyboard events from gamepad, but I don’t see anything regarding support for keyboard controls alongside gamepad.

EDIT: Nevermind, I was able to get it working now. My input mapping had gotten disabled but now it works as expected.

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