SimpleCotroller Questions and Support

Thank you for the speedy response, it is working fine for me now in my player character BP. I need to introduce a dead zone (if you have any pointers here, I’d be grateful) but it’s working smoothly. I didn’t have it hooked up correctly.

If this statement is accurate perhaps just add it to the docs? “Async events only need to be fired once. The Axis Async Event will exhibit the behavior selected in the trigger enum. Other Async events will fire when the value has changed”