I have tested with the editor opened and closed (didn’t know that was a thing so I will keep that in mind going forward) and neither help.
I should note I originally had things set up with a pre-made Mapping profile and that worked in both editor and build with both wheels I have (I also have a G920 we commonly account for). But specifically the functions to “find controller by device id” or “find all connected controllers” is not working in the build. The xbox controller I have also is not found by that function in the build but is found in the editor.
Which demo do you have that uses the find connected devices? I previously was looking at the one for vehicles and everything worked in there. I based my original set up on how the profiles were made and loaded off that, but also in my own project I did originally set up a mapping the same way. The issue I am having is specifically an issue with finding connected devices.
I think it is also happening when I first launch the editor. Maybe it is a timing issue. I may be calling things too early and it hasn’t loaded the devices yet? The hard part is there is no error coming up. It is just stopping. Here is my blueprint where I call them from BeginPlay in my main event graph. I know this may not be enough info really. I can send logs from both editor and build if need be.
