Hey so I am using your plugin for a program where we need to be able to have input mapping profiles set up for multiple different possible wheels and also one set up for keyboard. I had things working well but one of the wheels is actually two different controllers when read by windows. This meant I couldn’t premake a profile for it’s set up since the devices would possibly have different connection IDs. The wheel is the MOZA R5 Base with the Moza stalks attachment, though they literally don’t talk to each other and hook into Windows separately.
So I set up code to look for specific device ID’s and then generate a profile off of which device it finds hooked up. My issue is that in a build it is not running the “Find Controller by Device by ID” check at all. It is not even giving back any debugs from finding the “Get Connected Controllers” function or finding Device by ID function. I was wondering if there is anything that could be going wrong in where I am using these functions or if there are any limitations. Also, everything works in editor.
I can give more info or a build if you need via email. I am just hoping there is some tiny thing I missed in the documentation on building with the plug-in or using those functions. I am also fairly new to Unreal coming from 10 years with Unity so maybe I am misunderstanding the difference between builds and editor.