Simple way of making logic variables for all players

    OnPlayerSpawned(Agent: agent):void=
        if(Player := player[Agent]):
            option{set DidPlayerVoteMap1[Player] = false}
            option{set DidPlayerVoteMap2[Player] = false}

    voteMgt1(Agent:agent):void=

        if(DidPlayerVoteMap1[Player]?):
            Print("Already voted on this map")
            
        else:
            if(DidPlayerVoteMap2[Player]?):
                set VotesForMap1 += 1
                set VotesForMap2 -= 1
                ScoreManager1.SetScoreAward(VotesForMap1)
                ScoreManager2.SetScoreAward(VotesForMap2)
                Switch1.TurnOn(Agent)
                Switch2.TurnOff(Agent)
            
            else:
                set VotesForMap1 += 1
                ScoreManager1.SetScoreAward(VotesForMap1)
                Switch1.TurnOn(Agent)

The votemgt1 function checks for if the player voted if he didnt, does what’s inside else.
The error is: Unknown identifier ‘Player’