Simple Structure of Line Tracing but not function in my scene

Will be the mapping Input affect that issue too?
Here is my Axis Mapping Input

Yeah it is weird I not sure what is affecting this issue I have redo this at a new level but it still occur so I think that is not the blueprint error might be some setting cause this issue MAYBE
image

If your character is moving / rotating correctly, the mapping should have no impact whatsoever. We’re tracing where the camera is looking.

Yeah my character Control Rotation is same as yours

I just notice when I pan Up and down the line trace accordingly the line trace only invert along X axis

You mean it only moves left and right, not up and down?

Nope

I mean when I pan up and down the line trace along Y axis is follow exactly the same (UP and Down)

However, while the mouse move along X axis, which is left and right the it was inverted which is when I pan LEFT but the line trace RIGHT

therefore this issue only affect along X axis not affect on Y axis

I’ve open a new project and only enable default movement and the line trace for my first person character the issue still exists so I think the problem high probability will be cause at the initial setting in my Unreal Engine

Have you tried changing that to +?

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■■■■ I didn’t notice that is + actually the icon is almost same!!! OMG I am so Dumb. Thank you for saving my life, @Everynone and everyone who response in this post. Appreciate for you guys help and have a good time guys! I will leave this here and for someone who encounter this issue as well.

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Well, I did not notice this either… I should have.

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