Simple Scatter Plugin

Hi all.

I am trying to use the the Distribution Material/ Mask on a static mesh. It appears this is a ‘top down’ projection of the mask material. All works well if the UVs of your mesh are projected in the same manner.

Would be nice to be able to specify a UV set for the static mesh. Is this possible? Changing the texcoord in the material doens’t have any effect.

Would also be nice if we could modify how the Distribution Material behaves. It would be helpful if we could change the texture channel assignments. ie, change which channels of the texture affect the density, instead of always being assigned to the Red Channel. Also curious if this is possible to edit.

Thanks all. Great tool so far.