Edit: ANSWER -
I needed to set the UV size to the same as terrain.
Original question:
Hi, I am using the plugin with 4.26. Having trouble getting distribution material to work.
Seems that despite the material plugged into the scatter blueprint, distribution remains uniform across the entire scatter surface.
Shown in the image below is what I’ve set up. An unlit material, I’ve plugged a texture into emissive. I tried both the RGB output and R output but result looks same either way.
With the distribution material there does seem to be less foliage overall, though it’s still placed everywhere.
I have UV’s on the landscape set to 1. Thanks for any help.