Simple Scatter Plugin

Same (or similar) question here - is there a way to re-generate Simple Scatter meshes at runtime (through blueprints)? For example: if I were to change the distribution material, or dynamically move the splines, how can I tell SimpleScatter to re-generate using the new distribution material (via an event in the game)? I have a few use-cases for this, and would like to be able to change the mesh that is scattered, the rotation variables (possibly) and the distribution material - at run-time.