Simple rotation in blueprints. ( Rotators and range? )

Do you mean this? 215801-introduction-to-unreal-engine-blueprints-for-begin.pdf (1.04 MB)

If so I just skipped through using rotation as a keyword and you mention placing a limit on it.

Shouldn’t we place a restriction on the upper limit of the yaw value as a float goes up to 3.4x10^38

Could you elaborate on that a bit please?

Thanks,