There’s definitely a few ways you could handle this. Since you are trying to have the score become visible from the Character, let’s stick with that for now, to be simple.
- In EvilCharacter, it needs a reference to that overall widget that you show on the right side of your picture. (Score).
- Once you have that reference to Score inside Evil Character, call a function or event inside Score that is passing in the Score_Number object as the target of the SetVisibility function.
That way, EvilCharacter doesn’t need to worry about the Score_Number variable, only Score does.
There’s definitely a few ways to handle it, depending on the scope of the game, but if you’re just looking for simple functionality, that should do the trick.