Simple Question

There’s definitely a few ways you could handle this. Since you are trying to have the score become visible from the Character, let’s stick with that for now, to be simple.

  1. In EvilCharacter, it needs a reference to that overall widget that you show on the right side of your picture. (Score).
  2. Once you have that reference to Score inside Evil Character, call a function or event inside Score that is passing in the Score_Number object as the target of the SetVisibility function.

That way, EvilCharacter doesn’t need to worry about the Score_Number variable, only Score does.

There’s definitely a few ways to handle it, depending on the scope of the game, but if you’re just looking for simple functionality, that should do the trick.