Thanks! I got something working by adding that 3rd bone. But since I use the meshes themselves as “bones”, it made the dummy bone a visible mesh as well. How would you suggest i hide it? (Though having some sort of spike it’s attached to does look more correct than a floating hinge, I might just make it a proper model.)
I’m also having problems with having more than 1 hinge. I’ve added a hinge between the attachment bone and ring, which behaves as expected.
But if I now do the same between the ring and the lantern, it behaves as a spongy ball joint no matter how I constrain it. It wasnt’ a problem between these to when I had just those parts.
I’m also still struggling with having to do some strange offsets of to the 2nd position of the hinges (as if the editor believes the object is much larger than it is, even though I reset XForm and collapsed it before import). But I’m able to work past it with some minor back and forth of just trying, so it’s not too bad.
But I suspect it’s the cause of the second hinge not behaving correctly, as with the first one, both positions are at 0,0,0.
If I try to zero both positions in, to where they should be, the lantern moves up into the ring.