Simple pawn input controller not working

Hi , i still reading the docs and following tutorials but here it is…

Input can be enabled on Actors, not on Pawn , Pawn need to be possessed .

So , you can use an Actor , with enable input
Or , you can use a Pawn , with Possess (screenshot of blueprint in my Pawn)
Docs link to possess (https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html)

Dont try to enable multiple input or possess more than one pawn.
In both cases you can communicate with just one thing for controller.

I suggest you to check the flow using print text everywhere.
so you can say if the event dont fire or the blueprint dont do what you want .

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