Simple Move To Location is inconsistent and makes errors.

in AIController.h

UFUNCTION(BlueprintCallable, Category = "AI|Navigation", Meta = (AdvancedDisplay = "bStopOnOverlap,bCanStrafe,bAllowPartialPath"))
AIMODULE_API EPathFollowingRequestResult::Type MoveToLocation(const FVector& Dest, float AcceptanceRadius = -1, bool bStopOnOverlap = true,
	bool bUsePathfinding = true, bool bProjectDestinationToNavigation = false, bool bCanStrafe = true,
	TSubclassOf<UNavigationQueryFilter> FilterClass = NULL, bool bAllowPartialPath = true);

You have exposed AcceptanceRadius