Simple Input Handling

Try overwriting the SetupInputComponent in the player controller.

in your Customplayercontroller.h:

virtual void SetupInputComponent(void);

in you Customplayercontroller.cpp:

Super::SetupInputComponent();

InputComponent->BindAction("Aleft", IE_Pressed, this, &Customplayercontroller::YourFunction);

You should be able to find some examples on the web. Put any code you want in YourFunction.