SOLVED!
I just need to add next in (yourProjectname.Build.cs file):
//...
using UnrealBuildTool;
public class CoopGame : ModuleRules
{
public CoopGame(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem" });
//....
But, nevertheless UE4 output log is horrible about this error as for developers