So, I was thinking of implementing a sort of ‘hiding’ mechanic where if the player is a certain color (either their armor, or body, or w/e, doesn’t really matter) and that color is similar enough to the color of whatever they are near (and they DO have to be near the objects they want to be hiding amongst), or similar enough to a majority of the objects they are near, a monster looking in the direction of the player greater than a certain distance, won’t notice/attack the player (if the monster is close enough, they will notice the player anyway). Also, the player would have to not be moving. What would be the best way of implementing this type of mechanic? I was thinking either have traces extend from the player whenever they stop moving to check the color of objects near them to define if the player is ‘hidden’ or not, and have that ‘hidden’ automatically turn off when they start moving again. Or, maybe the traces would be coming from the monster. Would either of these ideas work? Even if they did, though, I don’t know how I would actually flesh them out in BPs. Any help with this would be much appreciated.