I’ve created this simple line trace that detects if the actor has an “Interact Interface” and send a message “Door Interact” from the interface.
After that I have created an actor (Spawn Door) and added the Interact Interface and a door mesh component that has two collision boxes (Box A and Box B) and two arrow components (Side A and Side B) that I’ll use to tell the character where to teleport with location and rotation.
The problem is How do I tell the character if I’m Interacting with Box A or Box B?
I don’t know if it makes sense but I can’t find a solution since I’m not very good at usind Blueprint or programming in general.