I know what you mean. Before that, I used this guide.
In general, it worked correctly and was even more suitable for my project, since I plan to introduce episodes when the player will be able to shoot deep, and not just in one plane. However, then I couldn’t figure out how to pass “Pitch” and “Yaw” in order for “Aim Offset” to work. However, when I tried to adjust the depth so that the player could shoot not only to the sides, the sight goes to a certain invisible edge - it went to zero coordinates and that was the end of it. Could you tell me how from the above guide you can transfer “Pitch” and “Yaw” to an Animated BP?