Show widget in actor only for trigger owner

Sure it does.
Thats how i show hp bars from buildings when the player is triggers it.

Edit: Ok, same checks in End Overlap, its been a while since i made it >.<
Edit2: Should be fine now…

Your problem is that its triggers everytime a character triggers it, if you check for PlayerController (only exist on server and one on every client) and check if the controller is locallycontrolled it should work.
But do you need it to “be” all the time? Because even if its hidden it does something.

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