Show widget by line trace with pawn.

Yep, I still can get the actor location and display name from hit actor after that branch. I watched a few tutorials and looked over some old posts and was told that the best way to get it to work for me was to Cast to the character and then cast to the widget inside the character, then show the widget so the player who initiated the line trace can see it. It works well with the sphere collision just not so well with line trace for some odd reason. I do realize now the casting to myself may be kinda pointless, but I was under the impression that I had to do that to be able to access the widget in the other character that the line trace hits.