I’ll ask out here in the open before I submit a bug report.
I have a file with 1700 instanced objects in Max.
These come in via Datasmith as 1700 staticmeshactors, which apparently generate over 5000 draw calls.
So, instancing isn’t automatic in Unreal, like it is with Unity?
Why doesn’t Datasmith import this as what is apparently called InstanceActor, or at least have an option for it?
We bought an asset as a workaround right now, but still it feels a bit odd.
Also, I’m not sure if it is because of the asset we bought, but you can’t see the original mesh or material slots at all in the InstanceActor, which is quite horrible.
EDIT: Am I mistaken or does Epic not provide a native way of editing instances and instantiated actors? Each asset I’m looking at is calling the instanced actors something different and view their details differently… this really seems quite a mess! What am I missing?