Should I use "Pawn Sensing or "Ai Perception" for Unreal Engine 5.1.1?

Can I use this thread as the most popular topic in this issue? - many will probably be interested in the transfer of events from AI_System to BP_pawn. This becomes relevant, because both Pawn Sense and AIPerception contain events (for example, detections) and transfer events to BP. Are there any standard mechanisms for managing behavior based on Behavor Tree, because it is BT that determines the possible actions of the pawn. Or am I misunderstanding something? - BT and AI are one control system, and (for example) Pawn Sense + BP (for logic) are another.

I found the following answer: