Should I include Streaming Levels or is Persistent Level is enough?

Hello @ClockworkOcean and @SupportiveEntity, the game’s level sizes are not that big. Let’s say there is an indoor facility and we are at the 1st floor of the facility. The floor is seperated as Facility_Hall, Facility_Corridors and etc. One floor contains 7-8 levels like this. The game has non-euclidean mechanics in it. So, the load time needs to be very fast as we are using the level streaming method for some of the non-euclidean mechanics. Thanks for your response :slight_smile:

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