I am completely aware of this and the space between what I want and what can be actually done.
That’s why I made extensive preparation to the point where I see in my mind to a minute detail how it would play, which mechanics it would use, how it would feel and look…so that no time is wasted on experimentation. I’ve played enough games to know exactly what I want and how to extrapolate certain elements from other games.
So, I “just” need to translate this vision, which I have precisely documented already, into machine code.